Base Building

Build, power, and organize your underwater home. Modules, power systems, and optimal locations.

⚡ Power Systems
☀️
Solar Panel
🌋
Thermal Plant
🔋
Bioreactor
🌀
Nuclear

Solar: best near surface. Thermal: near thermal vents. Bioreactor: requires organic matter supply. Nuclear: endgame power, handles everything.

🧱 Core Modules
🏠
Compartment
3× Titanium + 1× Glass
No power required
🔧
Fabricator
2× Titanium + 1× Copper + 1× Gold
⚡ Low power
🧊
Bulkhead
4× Titanium + 2× Lead
No power required
🔌
Power Outlet
2× Copper + 1× Wire
Connects modules to grid
☀️
Solar Panel
3× Titanium + 2× Glass + 1× Copper
Generates: daytime surface
🌋
Thermal Plant
3× Titanium + 2× Copper + 1× Lead
Generates: near thermal vents
🛏️
Moonpool
5× Titanium + 2× Glass + 1× Gold
Vehicle docking
🔬
Aquarium
3× Glass + 2× Titanium
No power required
📍 Optimal Base Locations
🌸 Angel Comb (Recommended)

Central location, resource-rich, safe zone. Great first base site. Close to key story objectives.

🏚️ Welcome Center Area

Power infrastructure nearby. Good for mid-game expansion. Moderate threat level.

🕳️ Old Habitat (NW, 420m)

Historical site with rare resources. Higher threat. Best as a forward outpost, not main base.

🐙 Deep Zone (Endgame)

Requires Pressure Adaptation. Only for late-game builds. High risk, huge rewards.